Dear Friends, again we'll talk about one of the big plays Domino anonymous, such as "the punch with the failure" was won and lost hands not to execute this move properly, therefore we will explain again that we have been motivated by observing the insecurity of most players by not Domino perform this action, if we have, has been one of the "Golden Rules" of Domino.
Punishing the failure or the failure to leave "in any manner as it is announced it means the same and is the same, the effect we will explain when we produce this play and when not to do:
1. The punch with the failure in the output of Counter:
The vast majority of domino players are ill-defined concepts about the punch with the failure, or feel afraid to hit with a failure or only do so when they chase a Double Fault's stuck on the output should always be independently Contrary it is one letter more or less than what is being punished, exceptions: when you have a Violin (Four of the same suit) or a hand where the strength of the stone to start is crucial, so do not hesitate to stick with failure to exit the Contrary, as of ten (10) which will make hitting his companion at least eight (08).
2. Stuck with the failure to pursue and achieve the death of a Double localized in the hand of Salidor: Friends this situation occurs frequently in the game of Domino, we speculate the most, our fellow initiates a Charter designed on the opponent and passes out the Player "C", and we have the Double Stone initiated by our Comrade, we must immediately give the information to our fellow player "B", that the Double is identified in the hands of Salidor Player "A" in that sense we think and punish the stone started by the Sidekick, with the failure or have the least, clarifying thought through if we have one or more of the stone punished. This will allow the player "B" available to sentence more or less the Double identified in the hand of Salidor. It should also be noted that this same logic apply to pursue any double no matter where it is located.
3. Stuck with the failure happens when our Companion:
This move is completely elementary, we even forget the strength of our game and then proceed to punish the stone by which our partner is going to "FAILURE", we must never put the companion to play for a single point at will if we can get rid of the stone that hurts, remember what has been pointing out, in the Domino Modern, no hand and is based on the information we give our companion, that more information than that observed in passing the Companion given by a stone on the contrary, are not offered to marry or wait for the Contrary play based on the useful idiot, always avoid putting your partner to play for a single point, who knows what he has to give forcefully as a result, repeat the basis for success is the information that is made to the Companion, to the extent that it can play will be starting the strength of his game or given the opportunity to develop this, as I will say this last point, imagine what it would mean you have to play hand involuntarily stone once the partner has gone through it.
Where there should be attached with Falla
I believe based on a fully effective and efficient practice that "NEVER" be punished with Falla's output or the Stone Companion firm started by the Sidekick, eye, if they have to start a double high go ahead, but do not leave Gap to punish Roommate stone, much less out of it, it is sometimes preferable to give the stone to the Contrary before punishing the Companion of the Falla.
That letter I published on Wednesday 09 April 2008, and I found it necessary to explain again, and I've been watching this action is not properly implemented, with hands and give mitigating lose, simply by having stopped "Paste Gap." Until the next installment.
Punishing the failure or the failure to leave "in any manner as it is announced it means the same and is the same, the effect we will explain when we produce this play and when not to do:
1. The punch with the failure in the output of Counter:
The vast majority of domino players are ill-defined concepts about the punch with the failure, or feel afraid to hit with a failure or only do so when they chase a Double Fault's stuck on the output should always be independently Contrary it is one letter more or less than what is being punished, exceptions: when you have a Violin (Four of the same suit) or a hand where the strength of the stone to start is crucial, so do not hesitate to stick with failure to exit the Contrary, as of ten (10) which will make hitting his companion at least eight (08).
2. Stuck with the failure to pursue and achieve the death of a Double localized in the hand of Salidor: Friends this situation occurs frequently in the game of Domino, we speculate the most, our fellow initiates a Charter designed on the opponent and passes out the Player "C", and we have the Double Stone initiated by our Comrade, we must immediately give the information to our fellow player "B", that the Double is identified in the hands of Salidor Player "A" in that sense we think and punish the stone started by the Sidekick, with the failure or have the least, clarifying thought through if we have one or more of the stone punished. This will allow the player "B" available to sentence more or less the Double identified in the hand of Salidor. It should also be noted that this same logic apply to pursue any double no matter where it is located.
3. Stuck with the failure happens when our Companion:
This move is completely elementary, we even forget the strength of our game and then proceed to punish the stone by which our partner is going to "FAILURE", we must never put the companion to play for a single point at will if we can get rid of the stone that hurts, remember what has been pointing out, in the Domino Modern, no hand and is based on the information we give our companion, that more information than that observed in passing the Companion given by a stone on the contrary, are not offered to marry or wait for the Contrary play based on the useful idiot, always avoid putting your partner to play for a single point, who knows what he has to give forcefully as a result, repeat the basis for success is the information that is made to the Companion, to the extent that it can play will be starting the strength of his game or given the opportunity to develop this, as I will say this last point, imagine what it would mean you have to play hand involuntarily stone once the partner has gone through it.
Where there should be attached with Falla
I believe based on a fully effective and efficient practice that "NEVER" be punished with Falla's output or the Stone Companion firm started by the Sidekick, eye, if they have to start a double high go ahead, but do not leave Gap to punish Roommate stone, much less out of it, it is sometimes preferable to give the stone to the Contrary before punishing the Companion of the Falla.
That letter I published on Wednesday 09 April 2008, and I found it necessary to explain again, and I've been watching this action is not properly implemented, with hands and give mitigating lose, simply by having stopped "Paste Gap." Until the next installment.
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